![]() ![]() To uncover them, players must first assassinate a number of associates working under said syndicates in preliminary missions across the world to force their leaders out of hiding one by one, ultimately initiating a “Showdown Mission.” Unlike Elusive Targets, where players generally have only one target, one mission and, in most cases, know what their mark looks like thanks to intel from the pre-mission briefing, in Hitman 3 Freelancer, players are presented with the much larger task of taking out four global “Syndicate Leaders,” all whose identities are unknown. ![]() It’s necessary to comprehend the above dynamic to understand how the new Hitman 3 Freelancer mode toys around with the concept. Should the player be killed, fail to take down the Elusive Target and/or complete the related mandatory objectives, the mission ends with both the target and the reward disappearing forever. In essence, Hitman 3 Freelancer feels like a remix of the aforementioned Elusive Target mode that has been a fixture of the franchise since its soft reboot with the “World of Assassination Trilogy,” beginning with Hitman in 2016.Ĭontinuing right up until the present, Elusive Targets are special, limited-time monthly or bi-weekly assassination targets that players get only one shot to take down in order to earn a rare item (such as an exclusive outfit for Agent 47’s wardrobe or a limited-edition version of a weapon or infiltration tool). ![]()
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